Developing for the iPhone Part 4: The Notebook

I’m working furiously to get a few of the most requested features in (dice locking, colored dice, history, etc.). A word of advice: if you ever plan to have multiple views flipping back and forth with a navigation bar, code that up before you start working on your main view, especially if you want to do something tricky like have a view to the left of your main view… Ah, hindsight.

Anyways, I thought I’d take a bit of a break from that and go into one of the most important pieces of equipment when it comes to developing software: the notebook. That’s right, this humble notebook is vital to your project because it represents planning. Without the notebook, you might just start adding features and UI elements willy-nilly and then where would you be? Stuck with a crappy product, that’s where! You could use anything to plan, really; loose sheets of paper, napkins, a blackboard. But I prefer a notebook for a few reasons:

  • it’s portable so you can jot down ideas wherever they occur to you
  • the pages are connected so they won’t get lost or mixed up
  • it makes you look cool

Well, okay, maybe it won’t make you look cool. But hey, the director of Pan’s Labyrinth, Guillermo del Toro, has one and he’s pretty darn cool.

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One Response to “Developing for the iPhone Part 4: The Notebook”

  1. Troy Says:

    Notebooks rule – I have at least a dozen. I like the moleskines (http://www.moleskine.com/eng/_interni/catalogo/default.htm) – I use the pocket-sized weekly diary to keep track of… life, basically, and a medium-sized notebook for technical drawings and lists and notes and pseudo code and whatnot – graph paper, not lined. Now if only I could find a nice small pen that doesn’t leak on airplanes, doesn’t bleed through the pages, and has a fine point…