Massively Multiplayer Mayhem
Friday, July 31st, 2009I used to play a lot of World of Warcraft. I loved just about everything about the whole “Massively Multiplayer Online Roleplaying Game” (MMORPG) genre except for some of the “massively mutliplayer” part. I like people, I really do. But man, something about the anonymity of the internet occasionally brings out the ass in people.
This recently hit a lot closer to home with my iPhone app, Boom Dice. I just wanted to make a simple little game and I thought it would be neat to incorporate the Open Feint chat system. Unfortunately, all the chat rooms were taken up by 12 and 13 year olds (at least that’s how old they were telling each other they were) being really obnoxious. So I’m probably going to disable chat in the next version.
But it’s gotten me thinking… I’d really like to someday create a massively multiplayer game (or at least a moderately multiplayer game). Is it possible to do that without it devolving into a giant chat room with usernames like “xxx*PenisMightier*xxx” saying stuff like “ne hot girls wanna cyber? pm me!!!!!!!!”?