Archive for the ‘Uncategorized’ Category

Starfield 3D Test

Wednesday, April 21st, 2010

On Monday, I mentioned that it’s possible to use the compass and accelerometer on the iPad to create a virtual world display. This video illustrates what I was talking about:

http://www.youtube.com/v/Ci4LD5ngCdc

Actually, you don’t need an iPad to do this. You could do this with any device that has a compass and accelerometer. In fact, there are several apps that do something like this for the iPhone 3GS. But I don’t have one of those, so this was my first chance to try it out for myself. Also, the starfield looks pretty awesome on a big display. On Friday, I’ll go over some of the math used to do this effect.

Compass + Gravity

Monday, April 19th, 2010

I recently discovered that my iPad has a compass, which was a bit of a surprise since I thought it would be like the iPhone where only the 3G version had it and I only got the wi-fi one. So now I’ve got a device that can tell which direction gravity pulls in (with the accelerometer) and can point to magnetic north (with the compass).

Neither sensor is terribly accurate but with a bit of filtering, I can get two reasonable vectors. And with two vectors, I can create a coordinate system. And with that, I can create a crude virtual world display. I’ll post a video next time showing what I mean…

I’ve Figured It Out

Friday, April 16th, 2010

With his ear-piercing cries, razor-sharp fingernails, and poison-gas cloud flatulence, my baby is the perfect killing machine. But then I watch him fall asleep on my chest after a particularly vigorous feeding and I think, “Aww … he’s just so cute…”

That’s when he’s going to strike, when I least expect it.

Italian Review of Mach Dice

Wednesday, April 14th, 2010

My first app, Mach Dice, was reviewed on iPhoner.it, an Italian iPhone site. I can’t actually read Italian, but from the Google translate version, it sounds like they liked it.

Air Hockey Gold

Monday, April 12th, 2010

If you’ve got an iPad, check out Air Hockey Gold. It’s air hockey, on an iPad. What could be simpler? And it’s free! Also, for a limited time, it’s got an ad for my game Castle Tiles.

I happen to know the guy who made Air Hockey and in his free version for the iPad, he wanted to run some ads. But the major ad providers like Google AdSense didn’t have iPad versions of their SDK available at launch. So he just put up his own ads for friends’ apps, including mine. My ad will go away once he gets the more “official” ads working but in the meantime, it’s free publicity!

Boom Dice 2.0

Friday, April 9th, 2010

Hey, did you buy my iPhone game Boom Dice a while back? Guess what! I finally finished the update. I know, I know, it took a while. But things have been busy at work, we were in India for a few months, we had a baby, the whole iPad thing… But through it all, I’ve been working a little bit here and a little bit there on version 2.0 for Boom Dice. (Also, I wanted to wait until I actually got an iPad to make sure it worked on it.)

So what’s in the new update? Well, a picture is a worth a thousand words so a video composed of lots of pictures and sound must be worth … a bunch more? Anyways, check it out and buy it on iTunes!


http://www.youtube.com/v/Uqe6tKyA_wI

New Castle Tiles Demo Video!

Wednesday, April 7th, 2010

I finally got my iPad on Monday, which means a new Castle Tiles demo video using a real iPad. This was also after my v1.10 upgrade so the new demo shows off team play as well! It’s still the same basic game, but playing in teams makes it much more dynamic.


http://www.youtube.com/v/oie8cHqctDA

By the way, first impressions on the iPad: great for casual browsing, light computing, and lots of potential as a gaming device…

iPad vs. Simulator

Monday, April 5th, 2010

I still don’t have my iPad yet (accidentally sent it to work instead of home) but a friend came over on Sunday with his shiny new iPad. We tried Castle Tiles on it and it was a blast! But we also discovered a few differences between the actual iPad device and the simulator:

  • the iPad can handle up to 11 touches at once!
  • it’s about 66% the size of the simulator on my computer monitor
  • it’s a lot faster than the simulator
  • the transparency trick I did to render the background doesn’t work!

So if you’ve purchased Castle Tiles already, you’ll see a black background for now. But not to fear, I’ve already fixed it and submitted an update, which you’ll get for free whenever Apple approves it. As a bonus, I’ve tweaked the AI and added alliances so you can play in teams!

Castle Tiles Demo Video

Friday, April 2nd, 2010

If you enjoy this video, please post a comment at http://forums.toucharcade.com/showthread.php?t=50277 and help spread the word about my app. Thanks!


http://www.youtube.com/watch?v=DClA0XM_fVM

New Art!

Wednesday, March 31st, 2010

I submitted Castle Tiles for initial review on Saturday and I thought that would be it until the iPad launched. But then I got an email to resubmit with the latest SDK for final review. This actually turned out to be quite fortunate because I got intense criticism strong encouragement from friends and commentators to completely redo revisit my horrible programmer art initial art pass.

The additional time also gave me some time to review some of my original thinking about the art. For example, I thought that for a puzzle game, the most important priority would be clarity. So choosing pure red, pure green, and pure blue seemed like a logical choice. It turns out that an even higher priority is picking colors that don’t actively assault the eyes with their hideousness are aesthetically pleasing as well.

(For the record, I was originally trying to go for a Keith Haring kind of look but I think the new look works better.)