Developing for the iPhone Part 1: Background

So, you’re thinking about developing for the iPhone. Great! It’s lots of fun and very rewarding to see your own little program running on an iPhone. There are plenty of tutorials out there but I thought it might be useful to talk about my own experiences.

I have a fairly technical background, mostly in computer graphics. I’ve programmed in C++, used Open GL, and even wrote a couple apps for my Palm OS device back in the day. When I started this project, however, I had never owned a Mac, programmed in Objective C, or even owned an iPhone. But I managed to get a simple version of my dice rolling app up and running after several weekends.

I’ll go into various aspects of my experiences, starting with hardware concerns in the next post.

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2 Responses to “Developing for the iPhone Part 1: Background”

  1. iPhone News » Blog Archive » Developing for the iPhone Part 1: Background Says:

    […] MachWerx created an interesting post today on Developing for the iPhone Part 1: BackgroundHere’s a short outlineIt’s lots of fun and very rewarding to see your own little program running on an iPhone….So, you’re thinking about developing for the iPhone. Great!…When I started this project, however, I had never owned a Mac, programmed in Objective C, or even owned an iPhone…. […]

  2. Mach Kobayashi Says:

    Thank you for the link to my site! I hope that it’s useful and entertaining to others.